
Paranoia Game Mechanic (Professional Practice - 25/26)
A downloadable game for Windows
Clients requested a developed tool which fulfills a specific purpose within a Unity project
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Was able to choose to develop a tool of personal interest. Developed a heart rate meter for a psychological horror game which increases if the player character perceivably becomes paranoid by a perceived threat. The player is required to avoid the heart rate meter reaching the maximum point and escape the perceived prison.
| Published | 1 day ago |
| Status | Released |
| Platforms | Windows |
| Author | H. Thomas |
| Content | No generative AI was used |
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Paranoia Game Mechanic 35 MB
